I'm a full-stack developer with a strong focus on software architecture design. I work mainly with Java, Golang, and Python — using Golang to build high-performance cross-platform tools and Python for everyday utilities and automation.
I use macOS as my daily driver, and Arch Linux as my secondary system.
My journey into programming started in high school with Android development. During university, I delved into AI medical image processing and computer vision research. Those experiences still influence what I explore today and how I approach problems in my current work.
Outside of coding, I enjoy pixel games like Terraria and Stardew Valley, and rhythm games like osu! and BanG Dream. You can read my technical notes on my blog, browse my open-source work on GitHub, join my Telegram channel for technical notes, or drop me an email.